
Place another piece of the same color on top of it to signify that it is a king. If a player moves their piece all the way to the opposite side of the board, that piece becomes a king.

If another jump is available after a piece has been removed, the player that captured the first piece must jump the next available piece. Once a piece has been jumped, it is removed from the game. In order to jump a piece, the dark square on the opposite diagonal side of the piece must be unoccupied. As players move their pieces, they want to capture their opponent's pieces by jumping over them diagonally on the board. Pieces cannot be moved on to the white squares, and a piece may not move backwards.

Then, players take alternating turns moving pieces forward diagonally on the dark squares. Each row should have 4 pieces, and each piece should be placed on a dark square. To play, first each player sets up their 12 pieces in the 3 rows at the bottom of their side. The goal of the game is to capture each of your opponents pieces, called “men,” or to make it impossible for them to move a piece.

The king can move forward and backward diagonally on the dark squares, so it's easier for king checkers to capture your opponent's checkers. To crown a checker and make it a king checker, simply place one of your own captured pieces on top of it. King your pieces when your checkers reach the end of your opponent's side.
